![]() ![]() Takes some practice, there is no formula for this. Low poly modeling is an art in itself, trying to get as much detail with as few polys as possible This is a 3D board not a programming board! Do you want to make 3D game assets orġ3.) If you want to get into game asset creating, your three primary focus of interests are: ![]() Important (yes even you Blender fags can get a job in a studio if you know good techniques.)ġ1.) “How do I make my own game? How do I program shaders or a video game?” Of course there are some thatĪre hard set that you know program _ but for the most part what package you know is not that Techniques you can pretty much pickup any 3D package in a matter of days. Preferred in house package, but MANY times you’re going to get a studio that has added their own toolsĪnd pipeline so it wouldn’t matter what program you know as long as your skills are good. When a studio looks at your program skills they do often look to see if you have experience in their Specialised in one area, but it doesn’t hurt to be versatile, it will always keep you employed. They want riggers who can also do dynamics, they want lighters who can also texture. When a studio judges your demo reel and resume they have an order of priority.ĩ.) “So studios don’t care what program I use? Why do they care about versatility?”Įxcept for Animators who are pretty much exempt from most rules of 3D, most studios want people whoĬan perform multiple tasks instead of just a specialised one. F1 and Google are your friends.Ĩ.) “So, what do studios look for when hiring if I don’t know program _ won’t I get turned down?” YouĬan get UI information from the program’s help files. Should look at learning how to model and the right techniques instead of ‘what button does X’. As said before Max and Maya have the most documentation but you When you master a technique the programīecomes nothing more than a tool. You shouldn’t learn a program, you should learn techniques. Playing around with the interface will get the shortcuts ingrained into your muscle memory.ħ.) “So which program is the easiest to learn?” No, like all things it takes time and effort to master a program, practice makes perfect and Some of those just starting out may pick up the project but don’t expect Miets MeierĦ.) “But it’s too haaaaaaaaard, isn’t there any easy button?” No, anybody with any decent skill on this board does this work for a living or for some kind Is not a good idea to get into Zbrush when you’re not very familiar with general 3D conceptsĥ) “Ok, I see I’m not very good at this stuff, can you model _ for me?” Zbrush is a great program for advanced users to addĭetail to their existing models, or to prototype models quickly by sculpting them out. You should start learning about basic modeling and There are several Specialized applications out there that cater to a specific skill.Ĥ.) “Ooooo Zbrush, I see so much awesome shit from that, I’m gonna start there!” However you can get plugins for these apps to enhance their features. Or applications to add another basic feature, like a renderer or animation tools. Go with a generalized package, not aģ.) “Whoah, Generalized vs Specialized? How do I know?”Ī generalised package like Maya, Max, Softimage are packages that let you model, render,Īnimate, texture, and create dynamics all within the same application. The time to use it and follow some tutorials. The interfaces haveĪ steep learning curve, but there isn’t any 3D program you can’t learn if you take They have the most available documentation online. Max and Maya are the most hyped and so therefore the most used, Solely dependent on your own personal taste and which aspect of the 3D industry You heard wrong, there is no one program that is better than the rest, it hasĪnd always will be the skill level of the artist. Techniques that you need to adapt in order for you to achieve whatever finalĢ.) “Wow! That’s a lot of programs! Which one is best? I heard _ is best.” YouĪren’t going to find a tutorial for everything out there, but most will explain On the net, they range from text and image tutorials to video tutorials. Once you obtain one the next step is to start with tutorials. There are many ways to get started, the quickest way is to actually start
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