![]() The keypad should now be reset to its factory default settings.īy following these instructions, you can easily reset the IEI International Electronics 212R Rugged Heavy Duty Keypad and resolve any issues you may be experiencing.Wait for the keypad to power on and initialize.Reconnect the power source to the keypad, either by plugging in the power adapter or reinserting the batteries.Leave the keypad without power for at least 30 seconds.Unplug the power adapter or remove the batteries, if applicable. ![]() If the reset button is not present on your keypad, you can perform a manual reset by disconnecting the power source.The keypad should now be successfully reset to its factory default settings.Release the reset button after the specified time has passed.Using a small pin or paperclip, gently press and hold the reset button for approximately 10-15 seconds. ![]() It is usually a small, recessed button that can be found on the back or side of the keypad.
0 Comments
![]() ![]() The film earned $1.067 billion worldwide, finishing its theatrical run as the highest-grossing film of 2010. Like its predecessors, Toy Story 3 received critical acclaim upon release, with critics praising the vocal performances, screenplay, emotional depth, animation, and Newman's musical score. It was the first film to be released theatrically with Dolby Surround 7.1 sound. Toy Story 3 premiered at the Taormina Film Fest in Italy on June 12, 2010, and was released in the United States on June 18. With a budget of $200 million, Toy Story 3 is one of the most expensive films of all time. Randy Newman returned to compose the film's musical score. The production was then transferred to Pixar, where a new script was developed. The script was developed in multiple versions however, after Disney bought Pixar in early 2006, the Circle 7 version of the film was cancelled as the result of Circle 7's closure. In 2004, following disagreements between Disney CEO Michael Eisner and Pixar CEO Steve Jobs, Disney planned to make Toy Story 3 at the new studio Circle 7 Animation unit, with the tentative theatrical release date in early 2008. Woody (Hanks), Buzz Lightyear (Allen), and the other toys are accidentally donated to Sunnyside Daycare, a daycare center, by Andy's mother (Metcalf), and the toys must decide where their loyalties lie. In Toy Story 3, Andy Davis (Morris), now 17 years old, is going to college. The returning cast is joined by Ned Beatty, Michael Keaton, Whoopi Goldberg, Timothy Dalton, Kristen Schaal, Bonnie Hunt, and Jeff Garlin, who voice the new characters introduced in this film. Jim Varney, who voiced Slinky Dog in the first two films, died on February 10, 2000, 10 years before the release of the third film, so the role of Slinky was passed down to Blake Clark. Lee Ermey (in his final voice role as Sarge before his death in 2018), reprising their roles from previous films. The film's ensemble voice cast includes Tom Hanks, Tim Allen, Joan Cusack, Don Rickles, Wallace Shawn, John Ratzenberger, Estelle Harris, Jeff Pidgeon, Jodi Benson, John Morris, Laurie Metcalf and R. Anderson, and written by Michael Arndt, while Unkrich wrote the story along with John Lasseter and Andrew Stanton, respectively, director and co-writer of the first two films. ![]() It was directed by Lee Unkrich, the editor of the first two films and the co-director of Toy Story 2, produced by Darla K. It is the third installment in the Toy Story series and the sequel to Toy Story 2 (1999). Toy Story 3 is a 2010 American animated comedy-drama film produced by Pixar Animation Studios for Walt Disney Pictures. ![]() Add to the mix a couple of gender neutral plays where the script takes on a much. The stereotypes, the sisters who look up to their older brothers, the boys who will do anything for their girls, the friends who dont want to let go. ![]() There are many 10-minute play scripts available online. This collection of short plays in our Ten Minute Play Series focuses on the relationships between girls and guys. It doesn't last long, but its power can stand your hair on end.” The natural time constraint imposed by the form has in no way limited the power of the genreon the contrary, it enhances it, forcing playwrights to get the story moving quickly and keep dramatic action tight, encouraging actors to showcase their talents by playing multiple roles, and allowing audiences to enjoy a broad spectrum of theatre in one sittinga theatre buffet, so to speak.Ī popular anthology of 10-minute plays describes the genre this way: “A ten-minute play is a streak of theatrical lightning. Many of the most prominent playwrights of the modern Theatre have tried their hand at the ten-minute play, including David Mamet, Christopher Durang, Craig Lucas, Tony Kushner, David Ives, August Wilson, and many others. I was pleasantly surprised by this unique premise and the depth of existential questioning woven into the humor. The play’s examination of destiny, free will, and the desire for a memorable life adds depth to the narrative. They are a legitimate form of theatre that has proven highly popular with audiences around the world. 'Scripted,' by Mark Harvey Levine, is a theatrical journey of predictability and rebellion. What began there as a quirky exercise in “Polaroid playwriting” has since evolved into nothing short of a theatrical phenomenonan exciting and powerful new format that has altered the theatrical landscape with its possibilities. Although Pierre Loving published a book of "ten minute plays" in 1923 (this anthology included pieces by such notable playwrights as Arthur Schnitzler, Ferenc Molnar and August Strindberg), the “official debut” of the 10-minute play as a genre is usually traced back to the Actors Theatre of Louisville’s 1977 Humana Festival of New American Plays. How Do You Write a Ten-Minute Play When writing a ten-minute play, or really any script, the biggest obstacle is the idea. ![]() ![]() In print, grids are commonly used in devices such as magazines, newspapers to books. Designers use grids to make their designs consistent and make engaging designs. Setup by the designer, grids are invisible and aren’t shown in print / digital (unless the designer wants it). Whenever I think of a grid, I think of classic design posters and newspaper prints (which use column grids excellently). But first off, what even is a grid? What Is A Grid?Ī grid is a mostly termed as a series of rows, columns and gutters in an art board. So, sit back, and learn how to use grids within your design work. You will learn why grids are important, what makes up a good grid, and much more. I’ll be sharing my knowledge of how to create grids in Adobe InDesign, with other brief mentions of how to set up a grid in other Adobe programs. Within this blog post you will discover how to use grids within your design work. In a nutshell, using grids will help you become a better designer. It’s really improved my own design work, and I’m excited to share what I’ve learnt with you today. With the fact that grids allow you to make sure everything is inline with other graphic elements, grids help keep a natural and engaging flow (especially with multiple pages). From magazines, brochures, to posters, grids are everywhere in the design world. I’ve been using it my design work for years, and just simply love anything with a grid. If you know me, you know how much I love grids (and also the baseline grid). ![]() Want to learn how to use grids within your designs, to take them to the next level? “It’s kind of like trying to teach a robot to behave like a human,” says Luo. In robotic teleoperation, the researchers found that their gloves could transfer force sensations to robotic arms, helping them complete more delicate grasping tasks. “These agents then assist them in performing complex tasks, learning new skills, and promoting better behaviors.”īringing a lifelike experience to electronic settings “This work is the first step to building personalized AI agents that continuously capture data about the user and the environment,” says senior author Wojciech Matusik, MIT professor of electrical engineering and computer science and head of the Computational Design and Fabrication Group within CSAIL. Luo’s team found that participants earned the highest game scores through optimized haptics, as opposed to without haptics and with unoptimized haptics. ![]() In a rhythm game, the players learned to follow a narrow, winding path to bump into a goal area, and in a racing game, drivers collected coins and maintained the balance of their vehicle on their way to the finish line. In two other experiments, tactile directions with time-sensitive feedback were transferred to users sporting the gloves while playing laptop games. Initially trained on 12 users’ haptic responses, its adaptive machine-learning model only needs 15 seconds of new user data to personalize feedback. Within 10 minutes, the soft, fabric-based wearable is ready to wear. ![]() ![]() A computer produces a cutout based on individuals’ hand measurements, then an embroidery machine stitches the sensors and haptics in. The wearable system is customized to fit the specifications of a user’s hand via a digital fabrication method. “This roadblock inspired us to develop a machine-learning agent that learns to generate adaptive haptics for individuals’ gloves, introducing them to a more hands-on approach to learning optimal motion.” “The main challenge in relaying tactile interactions is that everyone perceives haptic feedback differently,” adds Luo. Instead, we often learn by observing their movements, like with piano-playing and dance routines. “We don’t usually share these physical interactions with others. “Humans engage in a wide variety of tasks by constantly interacting with the world around them,” says Yiyue Luo MS ’20, lead author of the paper, PhD student in MIT’s Department of Electrical Engineering and Computer Science (EECS), and CSAIL affiliate. The pipeline optimizes these directions for each user, accounting for the subjective nature of touch interactions. With their hands hovering over that same section, actuators vibrated on the fingers corresponding to the keys below. Then, a machine-learning agent converted that sequence into haptic feedback, which was then fed into the students’ gloves to follow as instructions. In a demonstration, an expert was tasked with recording a simple tune over a section of keys, using the smart glove to capture the sequence by which they pressed their fingers to the keyboard. The smart glove could teach users how to play the piano, for instance. In the same way, the new adaptive wearable sends feedback to different parts of your hand to indicate optimal motions to execute different skills. For example, if you press down on an iPhone app, you’ll feel a slight vibration coming from that specific part of your screen. This technology is present in smartphones, where haptic responses are triggered by tapping on the touch screen. ![]() To create their smart glove, the researchers used a digital embroidery machine to seamlessly embed tactile sensors and haptic actuators (a device that provides touch-based feedback) into textiles. The new system could potentially help teach people physical skills, improve responsive robot teleoperation, and assist with training in virtual reality.Īn open-access paper describing the work was published in Nature Communications on Jan. To complement the wearable device, the team also developed a simple machine-learning agent that adapts to how different users react to tactile feedback, optimizing their experience. To tap into this challenge, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and elsewhere developed an embroidered smart glove that can capture, reproduce, and relay touch-based instructions. Being able to understand tactile interactions is especially important for tasks such as learning delicate surgeries and playing musical instruments, but unlike video and audio, touch is difficult to record and transfer. You’ve likely met someone who identifies as a visual or auditory learner, but others absorb knowledge through a different modality: touch. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |